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The Great Ones, Immortals, and Supreme Being

Image of Lady Cocoa which is featured in the Daz Gallery, July 2002

Crest, Leader, Clan Origin, Misc. Info Characteristics

The Great Ones

Apparition, Celestials, Immortal

 

Element:  Air

Armor Colors: Silver, Milky White

Plant/Flower: Ivy

Stone: Moonstone

House Color: Blue, Green

Home:  Unknown

 

Physical Characteristics:

Mist, cloud, floating humanoid, giant, dragon, shape-changers -- All of these describe the reported visions of the Great Ones. Their approach is usually signaled by a vision rooted in the personal belief system of the contact.  When communicating to a crowd, each will see them in  a manner consistent with their view of God.

Culture & Society:

Old society, peaceful, benevolent, caretakers. Can be stern if required, very wise.  Nothing is known of their age, gender, origin, or their home. (Good)

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Lady Cocoa

Immortal, goddess

Element:  Fire

Armor Colors:  Red, Gold

Plant/Flower: Rose

Stone: Diamond

House Color Orange , Purple

Home:  Praslock Castle , Ki

 

Physical Characteristics:

Humanoid, 5'9" - she and the Council of Lords are the chosen leaders of her world. All are immortals with one exception, she, as her mother before her, and her mother… will die in childbirth as the new Lady is brought into the world. She can only be impregnated by a member of the council of Lords, who will rule their world from the time of her death until their daughter is of age.

Culture & Society:

The embodiment of all cultures, good and evil, and alleged Nymph. She maintains the balances between good and evil, order and chaos, and carries out the will of the Great Ones with divine powers. She is Monarch of her world, and the tie-breaker for the Council of Lords. She is a kind soul, yet the fiercest of warriors. She is also literate. (Neutral)

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Asklep

Gray Elf, Immortal

Element: Air

Armor Colors: Blue, White, Gray 

Plant/Flower:  Lilies/Orchid

Stone: Opal

House Color: Dark Blue, Pink

Home: Nyinak

 

Physical Characteristics:

Humanoid, 8' - 10', long white hair and beards. Very slender in build, with an aged look from birth.

Culture & Society:

Noble, regal, aloof, generally live in cities high upon mountain tops. Idealistic with a strong sense of beauty and balance. They are the Shaman, healers, and Scientists. The Gray Elf, devised the written language that is recognized throughout the Kingdom and is taught in the schools. In some cases the more social of this community teach  in the schools of higher learning. (Good)

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Darius

Orc, Immortal

Element: Fire

Armor Colors: Crimson, Orange

Plant/Flower: Pine Tree, marigold

Stone: Ruby

House Color: Orange , Purple

Home: Joki

 

Physical Characteristics:

Humanoid 6' - 8'

Culture & Society:

Barbarian culture with little more than pack mentality and baser instincts. Predominantly nomadic with few living structures. Anyone traveling through the Pine Forest of Joki had best beware of traveling alone and at night! (Evil)

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Dianoi

Halfling, Immortal

Element:  Air

Armor Colors:  Pewter, Emerald

Plant/Flower: Palm tree, Lilies of the valley,

Stone: Jade/beryl

House Color:  yellow blue

Home:  Kinta

 

Physical Characteristics:

Humanoid and elf, 6'

Culture & Society:

Halflings tend to be the negotiators and have good relations with all races, although they tend to keep to themselves for close friends. There are many combinations of Halfling, which often produces some strange results, such are the union of a Satyr and a Dragon, or Insects with Humanoids. 

Lady Cocoa's father was a Halfling of Humanoid and Elf extraction. (Neutral)

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Enki

Dragon Immortal

Element: Water

Armor Colors: Black Bronze

Plant/Flower: Lilac

Stone: Aquamarine, Pearls, Moonstones

House Color:

????

Home: Oceans

 

Physical Characteristics:

Dragon 20' - 30', 6' - 9' (Standing), shape changers, seaserpents, merpeople, dragons (in water only). 

Culture & Society:

The Sea People are elegant, graceful, and regal beings. Not much is known about them. They would rather parley before fighting, live in stone cave/castles. Have loyal guards (animals appropriate for the terrain), form packs with giants,  and eat pearls. Good as gifts, and are angered if pearls are bribes. They can partially transform so they can visit their land-bound friends. (Neutral)

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Finn

Dwarf, Immortal

Element:  Fire

Armor Colors: Red/Rose, Copper

Plant/Flower: Rose

Stone: Diamond

House Color: Orange , Purple

Home:  Nyines Aznni

 

Physical Characteristics:

Humanoid, 4' - 6', they are generally sort and stout. 

Culture & Society:

Very family and clan oriented, generally skilled artisans like blacksmiths. They are very hard workers. Dwarves are Cave Dwellers and build massive and intricate structures within their cave systems. Taverns are never few and far between in areas with high Dwarf populations. (Good)

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Koschay

Giant, Immortal

Element: Fire

Armor Colors: Red, Amber

Plant/Flower:  Bird of paradise, Maple Tree

Stone: Sapphire, Turquoise

House Color: Blue Violet

Home: Ko

 

Physical Characteristics:

Humanoid, 12'

Culture & Society:

Chaos, destruction, warriors. These are not your social types. However, they do tend to befriend the Water races. Living on the Peninsula of Ko, most of their interaction is within their race or with the surrounding water races. (generally evil)

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Labrador

Human, Cahillil

Element: Air

Armor Colors: White, Grey

Plant/Flower: Ivy, Violet Flowers

Stone: Diamond

House Color: Blue, Green

Home: Ta

 

Physical Characteristics:

Humanoid, 6'

Culture & Society:

Hateful and aggressive coastal dwellers. Avaricious, attacking and dominating society (when they can get their way), w/ xenophobic intolerance of others. Inventors, healers, and intellectuals. (religious zealots?) They are sailors and shipbuilders and mostly in search of new lands to convert to their ways. (Evil?)

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Leander

Wood Elf/Sylvan

Element: Earth

Armor Colors: Greens, Brown

Plant/Flower: Lavender

Stone: Peridot

House Color: green, blue, and gray-brown

Home: Azlet

 

Physical Characteristics:

Humanoid, 6'- 8'

Culture & Society:

Familiars are pumas and owls. Forest dwellers, very in tune with nature and animals. Orderly, Fussy and critical, they tend to be an irritant to their neighboring communities.  (Neutral)

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Fey/Nymphs

N/A Physical Characteristics:

They are found in all forms and shapes. No one race can lay claim to a femme image of beauty.

Often they are Handmaidens, confidants, and friends of the Supreme Being, and other females of power. 

Females of incredible beauty. They hate all that is evil and ugly. Their demeanor is charming and graceful.

They are found within all areas where good and beauty prevail.

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Priapus

Satyr, Immortal

Element: Water

Armor Colors: Black, Bronze 

Plant/Flower: Water Lily beautiful on top- rooted in mud

Stone: Alexandrite stone (green in sunlight, red-violet in artificial light)

House Color: red and black

Home: Mesag

 

Physical Characteristics:

Half human with fawn legs and horns -- possessing enormous male genitals. This group often have old, ugly faces, and gnarled upper bodies. They are generally unattractive, except for their sexual temptations.

Culture & Society:

Loves fine food, strong drink, and passionate romance. Dual personalities. Beautiful public life, with a secret second life. (Good)

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Ragnarok

Troll, Immortal

Element:  Earth

Armor Colors:  Copper

Plant/Flower:  Oaks, Apples, Daisy

Stone: Emerald

House Color:   Pink, Blue

Home:  Esi Cegjai Dopes

Physical Characteristics:

9 Feet tall, generally hunched over, greenish to brown skin.

Culture & Society:

Horrid, carnivorous, w/ insatiable appetites for food and lust. They attack w/ no fear consuming entire populations for food or pleasure. They are prone to kidnapping and crudely fashioned torture devices. (Evil)

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Tantalis

Goblin, Immortal

Element: Earth

Armor Colors: Green , Browns

 Plant/Flower:  Poplar tree

Stone:  Garnet, Tourmaline

House Color: Brown Black, Gray  

Home : Va

 

Physical Characteristics:

Humanoid, 6-9'

Culture & Society:

Tribal, sleeping in communes, no privacy among the group. They are nocturnal and night raiders. (evil)

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Tyr

Human,

Baskin, Immortal

 

Element: Water

Armor Colors: Black, Bronze

Plant/Flower: Cactus, Jasmine Flowers

Stone: Moonstone

House Color: Green Violet

Home: Leki

 

Physical Characteristics:

Humanoid, 6'

Culture & Society:

Small tribal units living near oceans or inland lakes. Their only goals are hedonistic and treasure seeking. (associated with slow moving animals, protective and good friends). (Good)

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Castle Development Group © 2004
Email:  CastleDev@adamscon.com

Revised: 06/24/04.