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The
Great Ones, Immortals, and Supreme Being |

Image of Lady Cocoa which
is featured in the Daz Gallery, July 2002
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Crest,
Leader, Clan |
Origin,
Misc. Info |
Characteristics |
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The
Great Ones
Apparition,
Celestials, Immortal
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Element:
Air
Armor
Colors:
Silver,
Milky White
Plant/Flower:
Ivy
Stone: Moonstone
House
Color: Blue,
Green
Home:
Unknown
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Physical
Characteristics:
Mist,
cloud, floating humanoid, giant, dragon,
shape-changers -- All of these describe the
reported visions of the Great Ones. Their
approach is usually signaled by a vision
rooted in the personal belief system of the
contact. When communicating to a
crowd, each will see them in a manner
consistent with their view of God.
Culture & Society:
Old
society, peaceful, benevolent, caretakers.
Can be stern if required, very wise.
Nothing is known of their age, gender,
origin, or their home. (Good)
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Lady Cocoa
Immortal,
goddess |
Element:
Fire
Armor
Colors:
Red, Gold
Plant/Flower:
Rose
Stone:
Diamond
House
Color:
Orange
,
Purple
Home:
Praslock
Castle
,
Ki
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Physical
Characteristics:
Humanoid,
5'9" - she and the Council of Lords
are the chosen leaders of her world. All are
immortals with one exception, she, as her
mother before her, and her mother… will
die in childbirth as the new Lady is brought
into the world. She can only be impregnated
by a member of the council of Lords, who
will rule their world from the time of her
death until their daughter is of age.
Culture & Society:
The embodiment of
all cultures, good and evil, and alleged
Nymph. She maintains the balances between
good and evil, order and chaos, and carries
out the will of the Great Ones with divine
powers. She is Monarch of her world, and the
tie-breaker for the Council of Lords. She is
a kind soul, yet the fiercest of warriors.
She is also literate. (Neutral)
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Asklep
Gray
Elf, Immortal |
Element:
Air
Armor
Colors:
Blue, White, Gray
Plant/Flower:
Lilies/Orchid
Stone:
Opal
House
Color: Dark Blue, Pink
Home:
Nyinak
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Physical
Characteristics:
Humanoid,
8' - 10', long white hair and beards.
Very slender in build, with an aged look from
birth.
Culture & Society:
Noble,
regal, aloof, generally live in cities high
upon mountain tops. Idealistic with a strong
sense of beauty and balance. They are the
Shaman, healers, and Scientists. The Gray
Elf, devised the written language that is
recognized throughout the Kingdom and is
taught in the schools. In some cases the
more social of this community teach in
the schools of higher learning. (Good)
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Darius
Orc, Immortal |
Element:
Fire
Armor
Colors:
Crimson, Orange
Plant/Flower:
Pine Tree, marigold
Stone:
Ruby
House
Color:
Orange
,
Purple
Home:
Joki
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Physical
Characteristics:
Humanoid
6' - 8'
Culture & Society:
Barbarian
culture with little more than pack mentality
and baser instincts. Predominantly nomadic
with few living structures. Anyone traveling
through the Pine Forest of Joki had best
beware of traveling alone and at night!
(Evil)
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Dianoi
Halfling,
Immortal |
Element: Air
Armor
Colors: Pewter, Emerald
Plant/Flower:
Palm tree, Lilies of the valley,
Stone: Jade/beryl
House
Color:
yellow
blue
Home:
Kinta
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Physical
Characteristics:
Humanoid
and elf, 6'
Culture & Society:
Halflings
tend to be the negotiators and have good
relations with all races, although they tend
to keep to themselves for close friends.
There are many combinations of Halfling,
which often produces some strange results,
such are the union of a Satyr and a Dragon,
or Insects with Humanoids.
Lady
Cocoa's father was a Halfling of Humanoid
and Elf extraction. (Neutral)
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Enki
Dragon Immortal |
Element:
Water
Armor
Colors:
Black Bronze
Plant/Flower:
Lilac
Stone:
Aquamarine, Pearls, Moonstones
House
Color:
????
Home:
Oceans
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Physical
Characteristics:
Dragon
20' - 30', 6' - 9' (Standing),
shape changers, seaserpents, merpeople,
dragons (in water only).
Culture & Society:
The
Sea People are elegant, graceful, and regal
beings. Not much is known about them. They
would rather parley before fighting, live in
stone cave/castles. Have loyal guards
(animals appropriate for the terrain), form
packs with giants, and eat pearls. Good as
gifts, and are angered if pearls are bribes.
They can partially transform so they can
visit their land-bound friends. (Neutral)
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Finn
Dwarf, Immortal |
Element:
Fire
Armor
Colors:
Red/Rose, Copper
Plant/Flower:
Rose
Stone: Diamond
House
Color: Orange
,
Purple
Home:
Nyines Aznni
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Physical
Characteristics:
Humanoid,
4' - 6', they are generally sort and
stout.
Culture & Society:
Very
family and clan oriented, generally skilled
artisans like blacksmiths. They are very
hard workers. Dwarves are Cave Dwellers and
build massive and intricate structures
within their cave systems. Taverns are never
few and far between in areas with high Dwarf
populations. (Good)
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Koschay
Giant, Immortal |
Element:
Fire
Armor
Colors:
Red, Amber
Plant/Flower:
Bird of paradise, Maple Tree
Stone:
Sapphire, Turquoise
House
Color: Blue Violet
Home:
Ko
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Physical
Characteristics:
Humanoid,
12'
Culture & Society:
Chaos,
destruction, warriors. These are not your
social types. However, they do tend to
befriend the Water races. Living on the
Peninsula of Ko, most of their interaction
is within their race or with the surrounding
water races. (generally evil)
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Labrador
Human,
Cahillil |
Element:
Air
Armor
Colors:
White, Grey
Plant/Flower:
Ivy, Violet Flowers
Stone:
Diamond
House
Color: Blue, Green
Home:
Ta
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Physical
Characteristics:
Humanoid,
6'
Culture & Society:
Hateful
and aggressive coastal dwellers. Avaricious,
attacking and dominating society (when they
can get their way), w/ xenophobic
intolerance of others. Inventors, healers,
and intellectuals. (religious zealots?) They
are sailors and shipbuilders and mostly in
search of new lands to convert to their
ways. (Evil?)
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Leander
Wood
Elf/Sylvan |
Element:
Earth
Armor
Colors:
Greens, Brown
Plant/Flower:
Lavender
Stone:
Peridot
House
Color: green, blue, and gray-brown
Home:
Azlet
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Physical
Characteristics:
Humanoid,
6'- 8'
Culture & Society:
Familiars
are pumas and owls.
Forest
dwellers, very in tune with nature and
animals. Orderly, Fussy and critical, they
tend to be an irritant to their neighboring
communities. (Neutral)
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Fey/Nymphs |
N/A |
Physical
Characteristics:
They
are found in all forms and shapes. No one
race can lay claim to a femme image of
beauty.
Often
they are Handmaidens,
confidants, and friends of the Supreme
Being, and other females of power.
Females
of incredible beauty. They hate all that is
evil and ugly. Their demeanor is charming
and graceful.
They
are found within all areas where good and
beauty prevail.
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Priapus
Satyr, Immortal |
Element:
Water
Armor
Colors:
Black, Bronze
Plant/Flower:
Water Lily beautiful on top- rooted in mud
Stone:
Alexandrite
stone (green in sunlight, red-violet in
artificial light)
House
Color: red and black
Home:
Mesag
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Physical
Characteristics:
Half
human with fawn legs and horns -- possessing
enormous male genitals. This group often
have old, ugly faces, and gnarled upper
bodies. They are generally unattractive,
except for their sexual temptations.
Culture & Society:
Loves
fine food, strong drink, and passionate
romance. Dual personalities. Beautiful
public life, with a secret second life.
(Good)
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Ragnarok
Troll,
Immortal |
Element:
Earth
Armor
Colors:
Copper
Plant/Flower:
Oaks, Apples, Daisy
Stone:
Emerald
House
Color:
Pink,
Blue
Home:
Esi Cegjai Dopes |
Physical
Characteristics:
9
Feet tall, generally hunched over, greenish
to brown skin.
Culture & Society:
Horrid,
carnivorous, w/ insatiable appetites for
food and lust. They attack w/ no fear
consuming entire populations for food or
pleasure. They are prone to kidnapping and
crudely fashioned torture devices. (Evil)
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Tantalis
Goblin,
Immortal |
Element: Earth
Armor
Colors:
Green , Browns
Plant/Flower:
Poplar tree
Stone:
Garnet, Tourmaline
House
Color: Brown
Black, Gray
Home
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Va
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Physical
Characteristics:
Humanoid,
6-9'
Culture & Society:
Tribal,
sleeping in communes, no privacy among the
group. They are nocturnal and night raiders.
(evil)
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Tyr
Human,
Baskin,
Immortal
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Element:
Water
Armor
Colors:
Black,
Bronze
Plant/Flower: Cactus, Jasmine Flowers
Stone:
Moonstone
House
Color: Green Violet
Home:
Leki
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Physical
Characteristics:
Humanoid,
6'
Culture & Society:
Small
tribal units living near oceans or inland
lakes. Their only goals are hedonistic and
treasure seeking. (associated with slow
moving animals, protective and good
friends). (Good)
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Castle Development Group
© 2004
Email: CastleDev@adamscon.com
Revised:
06/24/04.
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