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SYSTEM KI-LAR CHARACTERISTICS
Stellar mass: 1.13 solar
masses
Stellar luminosity: 1.84
Age: 3.168 billion years (3.003 billion
left on main sequence)
Habitable ecosphere radius: 1.356 AU
|
# |
Dist (AU) |
Mass (xEarth) |
Equ Diam (Km) |
Surf Grav (xEarth) |
Atmos Pres (xEarth) |
Surf Temp (C) |
Boil Temp (C) |
% Water |
% Cloud |
% Ice |
Year (days) |
Day (hours) |
Tilt (deg) |
Esc Vel (Km/S) |
Notes |
|
1 |
0.415 |
0.511 |
10282.0 |
0.79 |
0.000 |
220.77 |
-273.0 |
0.00 |
0.00 |
0.00 |
91.62 |
1407.36 |
27 |
8.90 |
S/L. |
|
2 |
0.582 |
0.040 |
4422.9 |
0.33 |
0.000 |
144.67 |
-273.0 |
0.00 |
0.00 |
0.00 |
152.21 |
2742.34 |
26 |
3.79 |
S/L. |
|
3 |
0.898 |
0.743 |
11623.3 |
0.89 |
57.251 |
369.00 |
259.0 |
0.00 |
100.00 |
0.00 |
291.61 |
18.24 |
15 |
10.10 |
gh |
|
4 |
1.330 |
0.945 |
12575.0 |
0.97 |
0.850 |
19.04 |
95.6 |
65.71 |
59.15 |
1.10 |
525.82 |
15.66 |
18 |
10.95 |
[E]. |
|
5 |
1.913 |
31.956 |
59893.5 |
n/a |
n/a |
n/a |
n/a |
n/a |
n/a |
n/a |
907.12 |
10.84 |
18 |
29.17 |
G/G. |
|
6 |
2.980 |
162.573 |
99883.3 |
n/a |
n/a |
n/a |
n/a |
n/a |
n/a |
n/a |
1764.03 |
8.02 |
27 |
50.95 |
G/G. |
|
7 |
7.992 |
1223.222 |
195356.8 |
n/a |
n/a |
n/a |
n/a |
n/a |
n/a |
n/a |
7736.27 |
5.72 |
44 |
99.94 |
G/G. |
|
8 |
12.587 |
170.993 |
114295.9 |
n/a |
n/a |
n/a |
n/a |
n/a |
n/a |
n/a |
15312.47 |
8.94 |
44 |
48.85 |
G/G. |
|
9 |
25.590 |
11.509 |
55194.0 |
n/a |
n/a |
n/a |
n/a |
n/a |
n/a |
n/a |
44395.99 |
16.65 |
61 |
18.24 |
G/G. |
|
10 |
46.528 |
0.319 |
20383.7 |
n/a |
n/a |
n/a |
n/a |
n/a |
n/a |
n/a |
108846.63 |
36.94 |
62 |
5.00 |
G/G. |
|
11 |
51.946 |
0.002 |
2353.5 |
0.07 |
0.000 |
-229.88 |
-113.5 |
0.00 |
0.00 |
0.02 |
128401.08 |
56.50 |
55 |
1.30 |
|
Notes:
T/L = Planet is tidally locked
with one face to star.
S/L = Planet's rotation is in a
resonant spin lock with the star.
gh = Planet's atmosphere is
undergoing a "greenhouse" effect.
[E] = Planet supports a mature
ecosystem.
[T] = Technology makes large
civilizations possible here.
G/G = Planet is a gas giant.
Ariel's Calendar
The Ariel year is 525 days long, with 21
months. Each month has 5 weeks of 5 days. There are
2 moons, Mana Be Ca, Nagyn A, with
Lunar cyles of 23 and 40 days respectively.
The seasons are Belmand, Solaith, Girion,
Riorio, and Na Nessi. Our story begins in year
1 ROC (Reign of Cocoa), of the 411th Dynasty. Again
we would like to thank IGI
for research assistance in creating the following
calendar.
Gabreliond
| Taraen |
Ga
Taril |
Be |
Ge |
Eo |
| 1
[) [)
|
2
) )
Aurora |
3
) )
Morning
Star |
4
) )
|
5
- )
|
| 6
-
)
|
7
(
)
|
8
( -
|
9
(
-
|
10
(]
- Aurora
Meteor
storm. |
| 11
(]
|
12
(]
|
13
(]+ -
|
14
(]+ (
|
15
(]+ (
|
| 16
(+) (
|
17
(+) (
|
18
(+) (
|
19
+[) (
|
20
+[) (]
|
| 21
+[) (]
Shooting
star |
22
[) (]
Morning
star. |
23
[) (]
|
24
[) (]
|
25
) (]
|
Moons: Mana Be Ca, Nagyn
A Phases: - ( (] (]+ (+) +[)
[) )
Additional Months' details can be
viewed by clicking here.
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Ariel's Landmass and
Populations
Kingdom of Nunn-G (Full Census not available)
The Kingdom occupies approximately 15% of the inhabitable land mass of Ariel,
the remainder of the planet is sparsely inhabited by indigenous groups,
cultures, animal and plant life. With 65% of the surface covered by water,
the sea life if abundant including many sea-bound societies. The Kingdom is
completely surrounded by water, and although the residents have small fishing
and sailing vessels, none are seaworthy enough to venture beyond the continent
-- thus isolating them from disrupting the remainder of the planet's
ecosystem.
The Great Ones (Unknown)
Benevolent beings from an unknown planet and society thousands of years older
than Nunn-G. These beings possess technologies that are not understood my the
populace of Ariel. They appear to the Ariels in many shapes and forms. They are
considered to be gods, although they are not worshipped. Each society on Ariel
has developed a religious system and gods particular to their origin.
Immortals and Lady Cocoa (13)
There are a total of 13 Immortals of Nunn-G.
This group is comprised of Humans, Elves, Trolls,
Orcs, Halfings, Merpeople, Dwarves, Goblins,
Giants, and Satyrs. Each represents an original
bloodline brought to the planet and subsequent
groups of similar cultures. The Supreme Being,
Lady Cocoa, is the balancing factor and the final
judge in disputes within the Kingdom. Legend say
that the first of her bloodline was a child of the
Great Ones.
Humanoids (15%)
Small tribal units living in areas above water.
Their only goals are hedonistic and treasure
seeking.
Elves (14%)
Familiars
are pumas and owls.
Forest
dwellers, very in tune with nature and
animals.
Trolls (1% est.)
Horrid, carnivorous, w/ insatiable appetites for
food and lust. They attack w/ no fear consuming
entire populations for food or pleasure. They are
prone to kidnapping and crudely fashioned torture
devices.
Orcs (2% est.)
Barbarian culture with little more than pack
mentality and baser instincts. Predominantly
nomadic with few living structures.
Halflings (26%)
Halflings
tend to be the negotiators and have good
relations with all races, although they tend
to keep to themselves for close friends.
There are many combinations of Halfling,
which often produces some strange results,
such are the union of a Satyr and a Dragon,
or Insects with Humanoids.
Feys (Nymphs) (4%)
Females
of incredible beauty. They hate all that is
evil and ugly. Their demeanor is charming
and graceful. They
are found within all areas where good and
beauty prevail.
Dragons and Merpeople (unknown)
The
Sea People are elegant, graceful, and regal
beings. Not much is known about them. They
would rather parley before fighting, live in
stone cave/castles. Have loyal guards
(animals appropriate for the terrain), form
packs with giants, and eat pearls.
Goblins (unknown)
Tribal, sleeping in communes, no privacy among the
group. They are nocturnal and night raiders.
Giants (2% est.)
Chaos, destruction, warriors: These are not your
social types. However, they do tend to befriend
the Water races.
Satyrs (1%)
Half
human with fawn legs and horns -- possessing
enormous male genitals. This group often
have old, ugly faces, and gnarled upper
bodies. They are generally unattractive,
except for their sexual temptations.
Dwarfs (5%)
Very family and clan oriented, generally skilled
artisans like blacksmiths. They are very hard
workers. Dwarves are Cave Dwellers and build
massive and intricate structures within their cave
systems.
Sentient Animals (5%)
There is much speculation as to the origin of the sentient animals. Some feel
they are descendants of Halfling combinations where all of the non-animal
physical characteristics have disappeared. Other, believe that other
sentient life forms are descendant of these sentient being. Neither theory has
been proven or disproved.
Unreported (12%)
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